FoveatedRendering is ineffective when Mobile Multi-View is enabled.Fixed “Anchor helper function GetFilesInFolder acturally output filenames but not filePathnames.” and ducument modification.The blueprint project, for example Virtual Reality Template, would encounter this problem because the default value of IncludeOrderVersion is Unreal5_0 in Unreal Engine 5.2. Fixed “Package failed when the IncludeOrderVersion is not EngineIncludeOrderVersion.Latest.” issue.Fixed “Direct Preview did not work without installing Visual Studio (MSVCP140D.dll)” issue. Added Hand Tracking blueprint APIs of “Hand is pinching state” and “Hand Pinch Off Threshold”.(See Passthrough Quality, Performance, and Aligment) Added PassthroughImageRate blueprint API.Fixed spectator kept increasing the depth value of Camera.main.Refactored Direct Preview to support URP single-pass and improve stability.Put dynamic change tracking origin in WaveRig back.Wave SDK No Longer Support 32-bit after Version 5.5.0.Supported Unity InputFeatureUsage(“TriggerTouch”).Provided new APIs of “Hand is pinching state” and “Hand Pinch Off Threshold”.Added checkbox to skip auto update package.Supported MRTK 2.8.3 and 3.0.0 including controller, hand tracking and hand interaction.Added Passthrough image frame rate API.No longer support 32-bits from WAVE SDK 5.5.0.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |